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Principal Systems Designer

Scopely

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Type
Full-time
Category
Design and illustration
Work mode
Remote
Location
Remote in the US, or hybrid in Culver City
Pay
US$144,200–215,000 (CA, CO, NJ, NY and WA range)
Deadline
Rolling
Posted
2 Nov 2026
Eligibility
Extensive systems and progression design experience on live-service games, including tuning in Unity.

About this opportunity

Scopely's principal systems designer shapes the long-term systems and progression of a mobile-first live-service game in pre-production: loot tables, costs, XP curves and stat scaling. You'll build and tune systems in Unity, write clear documentation and work with engineering on design tools. The role can be remote in the US or hybrid at the Culver City office.

Apply at the source

Apply on Scopely(opens in a new tab)

https://job-boards.greenhouse.io/scopely/jobs/5406914008?gh_jid=5406914008

Checked 2 Nov 2026. How we check listings

We don't handle applications. Always check details on the original posting.

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